merge
备注
Since effector 20.0.0
Merges array of units (events, effects or stores), returns a new event, which fires upon trigger of given units
merge(units: Unit[]): Event
Arguments
units
: Array of units to be merged
Returns
Event: New event, which fires when any of given units is triggered
提示
In case of store, resulting event will fire upon store updates
Example 1
import {createEvent, merge} from 'effector'
const foo = createEvent()
const bar = createEvent()
const baz = merge([foo, bar])
baz.watch(v => console.log('merged event triggered: ', v))
foo(1)
// => merged event triggered: 1
bar(2)
// => merged event triggered: 2
Example 2
import {createEvent, createStore, merge} from 'effector'
const setFoo = createEvent()
const setBar = createEvent()
const $foo = createStore(0).on(setFoo, (_, v) => v)
const $bar = createStore(100).on(setBar, (_, v) => v)
const anyUpdated = merge([$foo, $bar])
anyUpdated.watch(v => console.log(`state changed to: ${v}`))
setFoo(1) // => state changed to: 1
setBar(123) // => state changed to: 123
Example 3
import {createEvent, createStore, merge} from 'effector'
const setFoo = createEvent()
const otherEvent = createEvent()
const $foo = createStore(0).on(setFoo, (_, v) => v)
const merged = merge([$foo, otherEvent])
merged.watch(v => console.log(`merged event payload: ${v}`))
setFoo(999)
// => merged event payload: 999
otherEvent('bar')
// => merged event payload: bar